English 115F: Worlds of Wordcraft Fall 2007
Are online games generating new interactive modes of narrative? How do multimedia environments transform the age-old patterns of quest romances that structure much game play? Is the line between virtual and real experience erased by the fusion of online communities, role playing, and escapist fictions? Can computer games be pedagogical tools, as some academics maintain, or are they only addictive, sedentary, and antisocial activities? These questions will animate our consideration of digital narrative forms. You can audit this AWESOME course as a podcast through iTunesU.