Good versus Evil is the most hackneyed, overused excuse imaginable for having two sides in a fight. With the exception of a small number of homicidal maniacs, no human being regards him- or herself as evil. As a Dogma designer, you are required to create a real explanation for why two sides are opposed - or to do without one entirely, as in chess.Gamasutra presents Dogma 2001: A Challenge to Game Designers.
Good versus Evil is the
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